A few weeks ago, I was fortunate to see the ScrapArtsMusic show here in Portland. The group is from Canada, and they're kind of a mix between Stomp and taiko drums ... with various instruments made entirely from industrial scrap. I went to the show not really knowing what to expect, and walked out at the end of the show on cloud 9, dancing to internal rhythms, my head full of what I'd just seen.
Despite the fact that it was a musical performance, and very obviously scripted, I had two huge improv takeaways from the show:
You Don't Need a Gimmick (or, Keep It Simple)
The ScrapArts show consisted of 5 guys in simple black clothes, a variety of nutty-looking instruments, and lights -- and it was absolutely compelling. Contrast that with a Cirque Illuminations show that came to town a few weeks before: elaborate sets, numerous costume changes, songs, background dancing ... PLUS circus arts acts. The jugglers, contortionists, and aerialists were incredibly skilled, but the many unnecessary layers of spectacle only served to distract from the central acts -- with a guy balancing precariously on a wobbling chair tower, I found myself watching a giant pair of dancing pants elsewhere on stage. Dancing pants! Not so with ScrapArts -- they let their art take center stage, where it was able to shine.
It comes down, I think, to trusting the integrity of what you do. If you feel like you have to fill your show with bells and whistles to interest an audience or justify a ticket price, perhaps you should put some of that effort into strengthening the core -- and in improv, that's story. Have the ability to tell an interesting story, with characters they care about, and no audience will mind that it's being told on a bare stage with three chairs and a microphone.
Have Fun, and the Audience Will, Too
At some point in the ScrapArts show, I realized that I didn't actually care what the performers were doing -- they were having so much fun, it didn't matter to me if they were playing music or painting a wall beige. They leapt around from drum to drum, watching each other, clowning to the audience, and their spirit of play was infectious. Yes, it's fun to watch people do something they're awesome at (see: the Olympics), but it's even more fun to watch someone who's awesome at something have the time of his or her life doing it. It brings us, as audience members, into the experience, filling us with the same joy they're feeling onstage.
So those are my lessons to myself for the week: tell a good story and have fun. The rest will take care of itself.
Sunday, February 21, 2010
Sunday, January 31, 2010
Dubbing/Ventriloquism
The Escapists have been playing with dubbing lately -- or "ventriloquism" -- a game that has always turned my brain to mush. I have a terrible time tracking everything that's going on, remembering who's talking for me, whose voice I'm supposed to be providing, and all the while trying to keep up good improvisor habits like space object work, wheres, and narrative.
The few times that I've felt successful at this game have been when I was "in the zone" -- that very Matrix-y feeling that you can slow time to suit your needs, that nothing is getting past you, that you're mind-melded with your fellow players. But when that zone is nowhere to be found, this is definitely one of those games that can get out of control fast ... and when it does, it tends to revert into everyone talking at once, pursuing their own agendas, and narrative flying out the window.
So Note One (to myself and anyone else with dubbing-related mush-brain) -- slow down. As in any scene, leave room for space objects, where-work, emotion, nuance. Leave the stage, if your character's presence is no longer needed. Breathe. Make eye contact. Breathe some more.
While you're slowed down, remember you're not in this alone (Note Two). You're onstage with at least one other person. You don't even have to do your own talking -- someone else is doing that for you. Watch the person you're speaking for; chances are, whatever they are going to say (through your mouth) is there in their body language. You just have to say it out loud. Be obvious. Be simple. Say what needs to be said and then shut your pie hole and let someone else have a turn.
Remember Basic Improv Math: you're responsible for -- at most! -- 50% of what happens in a scene. Even less if you're onstage with more people. So if you feel like the weight of the scene is on your shoulders, let go and let someone else pick up the slack.
And Note Three (let's call it the Chris Miller Rule of Improv Awesomeness for reasons I might explain in a future post): when in doubt, do space object work. Touch something in the "where." If you're in a kitchen, chop vegetables or wash dishes. Sweep the floor. Rummage around in your purse for chapstick and put it on. Straighten your imaginary clothes. It'll give your voice-provider something to work with, keep you from being a talking head on an improv stage, and give the audience something to look at.
Finally, give yourself a break. Everybody can't be awesome at every game. At least, that's what I'm telling myself.
Some Dubbing Games
- Two-, Three-, or Four-Way Dubbing
Two, three, or four actors provide voices for each other, while also appearing in the scene. (Actor A provides the voice for Actor B, who provides the voice for Actor C, who provides the voice for Actor D, who provides the voice for Actor A, etc.)
- Dubbed Foreign Film
Two actors provide the voices for two other actors who act out a "movie" scene.
- Audience Dubbing
A volunteer from the audience joins a scene, with their voice provided by an actor offstage.
It's been 19 years, 11 months, and 25 days since my first improv class.
The few times that I've felt successful at this game have been when I was "in the zone" -- that very Matrix-y feeling that you can slow time to suit your needs, that nothing is getting past you, that you're mind-melded with your fellow players. But when that zone is nowhere to be found, this is definitely one of those games that can get out of control fast ... and when it does, it tends to revert into everyone talking at once, pursuing their own agendas, and narrative flying out the window.
So Note One (to myself and anyone else with dubbing-related mush-brain) -- slow down. As in any scene, leave room for space objects, where-work, emotion, nuance. Leave the stage, if your character's presence is no longer needed. Breathe. Make eye contact. Breathe some more.
While you're slowed down, remember you're not in this alone (Note Two). You're onstage with at least one other person. You don't even have to do your own talking -- someone else is doing that for you. Watch the person you're speaking for; chances are, whatever they are going to say (through your mouth) is there in their body language. You just have to say it out loud. Be obvious. Be simple. Say what needs to be said and then shut your pie hole and let someone else have a turn.
Remember Basic Improv Math: you're responsible for -- at most! -- 50% of what happens in a scene. Even less if you're onstage with more people. So if you feel like the weight of the scene is on your shoulders, let go and let someone else pick up the slack.
And Note Three (let's call it the Chris Miller Rule of Improv Awesomeness for reasons I might explain in a future post): when in doubt, do space object work. Touch something in the "where." If you're in a kitchen, chop vegetables or wash dishes. Sweep the floor. Rummage around in your purse for chapstick and put it on. Straighten your imaginary clothes. It'll give your voice-provider something to work with, keep you from being a talking head on an improv stage, and give the audience something to look at.
Finally, give yourself a break. Everybody can't be awesome at every game. At least, that's what I'm telling myself.
Some Dubbing Games
- Two-, Three-, or Four-Way Dubbing
Two, three, or four actors provide voices for each other, while also appearing in the scene. (Actor A provides the voice for Actor B, who provides the voice for Actor C, who provides the voice for Actor D, who provides the voice for Actor A, etc.)
- Dubbed Foreign Film
Two actors provide the voices for two other actors who act out a "movie" scene.
- Audience Dubbing
A volunteer from the audience joins a scene, with their voice provided by an actor offstage.
It's been 19 years, 11 months, and 25 days since my first improv class.
Friday, January 15, 2010
For Shame!
Shame on me -- not posting to this blog for 10 months! Clearly I need a new plan of attack. Let's try something new ... like game descriptions. Seems like I'm playing a lot of games lately; maybe thinking about them in a new way will bring ideas of new ways to play them.
Anyone out there following along -- if you play another version of this game, or call it by another name, drop me a comment!
Anyone out there following along -- if you play another version of this game, or call it by another name, drop me a comment!
Thursday, March 5, 2009
Persephonious
In my beginning improv class today, I decided to teach speaking in one voice. We'd been working on word-at-a-time stories, with often hilarious results, but too often our tales would pause, agonizingly, while the storytellers looked for just the right word to come next. My students each had a very clear idea where they wanted the story to go, so when it was their turn to contribute a word, they didn't want to give up control with a "the" or "a" -- they needed to find the one word that would swing the story around to their vision. Despite my admonitions to relax and just say the next logical word in the story, they couldn't give up control.
Speaking in one voice seemed a logical next step. You really have to give up control with that exercise -- or be outed as a control-freak. So I set the group up in pairs and asked them to answer, in one voice, simple questions that I would ask them, like "what is your favorite color?" As it turns out, however, the questions were too hard to answer in one voice. Whose favorite color? How do you structure the answer? There were too many ways to be wrong, and they were all getting in the way.
So we took a step back. I asked the class to pair up again and, facing their partner and making eye contact, I asked each pair to count to ten, in one voice. Then backward from ten to one. This was something they knew -- they knew how it started and ended and what came in the middle. The only thing that was different was the speaking in one voice.
Then, switching partners, I made up a word ("persephonious," I think, and later "zephyrific" and "fishiculosity") and asked them to spell it in one voice. Of course, there was no way to be wrong, because it wasn't a real word, and it could be spelled any way they chose. However, spelling an unknown word did have enough structure to give the students direction -- they knew how the word sounded, and any English speaker could reasonably make a guess. Yet everyone would probably guess differently -- so each pair would have to work together to stay on the same page.
It was a success -- not only did the students have a great time spelling these ridiculous words, they also "got" the idea of speaking in one voice, which they were eager to then bring to other exercises and games. Now we'll just have to wait and see if it helps with the Word-at-a-Time control issues ...
Improv Hours Today: 4
This Week: 7
This Month: 11
This Year: 132
Total: 5,632
Speaking in one voice seemed a logical next step. You really have to give up control with that exercise -- or be outed as a control-freak. So I set the group up in pairs and asked them to answer, in one voice, simple questions that I would ask them, like "what is your favorite color?" As it turns out, however, the questions were too hard to answer in one voice. Whose favorite color? How do you structure the answer? There were too many ways to be wrong, and they were all getting in the way.
So we took a step back. I asked the class to pair up again and, facing their partner and making eye contact, I asked each pair to count to ten, in one voice. Then backward from ten to one. This was something they knew -- they knew how it started and ended and what came in the middle. The only thing that was different was the speaking in one voice.
Then, switching partners, I made up a word ("persephonious," I think, and later "zephyrific" and "fishiculosity") and asked them to spell it in one voice. Of course, there was no way to be wrong, because it wasn't a real word, and it could be spelled any way they chose. However, spelling an unknown word did have enough structure to give the students direction -- they knew how the word sounded, and any English speaker could reasonably make a guess. Yet everyone would probably guess differently -- so each pair would have to work together to stay on the same page.
It was a success -- not only did the students have a great time spelling these ridiculous words, they also "got" the idea of speaking in one voice, which they were eager to then bring to other exercises and games. Now we'll just have to wait and see if it helps with the Word-at-a-Time control issues ...
Improv Hours Today: 4
This Week: 7
This Month: 11
This Year: 132
Total: 5,632
Thursday, February 26, 2009
This Is Your Brain on Improv
I have never been able to come up with a reasonable answer for the oft-asked question, "How do you do that?" ("that" meaning, interchangeably, long-form improv, a specific improvised game, or even improv in general). How do I do improv? I don't know -- I just do it, I guess. I mean, I've taken hundreds of hours of classes, read dozens of books, practiced-practiced-practiced ... but in the end, it's just a matter of doing it. That answer, however, doesn't ever seem to satisfy either myself nor the asker.
I recently read an article in Scientific American about choking under pressure. You know -- you've practiced your convention speech a thousand times in front of the mirror and anyone who'll sit still to listen. You know it backwards and forwards ... but then you get up on the podium to deliver it and -- choke! You can't remember a thing. The old advice, when this happened, was to slow down; with relaxation and calm, your speech would return and you'd be back on your feet. But SciAm differs, suggesting that a better move would be to plunge right in without thinking and hope for the best. The super-boiled-down reasoning is this: your memorized speech is controlled by the cerebellum, land of the automatic; if you think about it, you're using your cerebral cortex, the brain's thinkiest bit. So of course your thinky brain can't retrieve the speech; it's in your monkey brain, safe and sound. It's like looking for your keys in the refrigerator -- better to check the key rack, where you left them. By jumping into the speech without thinking, your cerebellum is triggered, the speech is retrieved from its storage space, and you're the hit of the dental convention.
So how does improv figure into all of this? At the beginning, when you're taking classes, improv is mostly cerebral cortex, the higher-order-thinking part of the brain that gets involved when you're learning new skills. And that's good, because there's a lot to absorb as your mind becomes more flexible and you practice all the new stuff you're learning. As you're busy building new neural pathways and training your brain to think the way you want it to, all this improv knowledge is becoming more familiar. Until one day, thunk!, you're not reminding yourself to "say yes" anymore -- you're just doing it. The cerebellum, your animal brain of instinctual reactions, has kicked in. With practice, all the basic skills will make their way into that part of your brain, leaving the cerebral cortex free to work on higher-level improv stuff.
This is something that improvisors talk about amongst themselves (you know, when you're learning a new improv skill, and it's just impossible, and you know you're an idiot and you'll never get it, and then suddenly, you can do it, and it's easy, and you can't remember what all the fuss was about?), but it's hard to explain to someone in the midst of the struggle. Thinking about it in terms of cerebellum vs. cerebral cortex might just help banish the voices of despair and make it all make a little more sense.
So how do I do improv? I still don't really know. But I might be a little closer to a satisfying answer.
Improv Hours Today: 3
This Week: 9
This Month: 50
This Year: 118
Total: 5,618
I recently read an article in Scientific American about choking under pressure. You know -- you've practiced your convention speech a thousand times in front of the mirror and anyone who'll sit still to listen. You know it backwards and forwards ... but then you get up on the podium to deliver it and -- choke! You can't remember a thing. The old advice, when this happened, was to slow down; with relaxation and calm, your speech would return and you'd be back on your feet. But SciAm differs, suggesting that a better move would be to plunge right in without thinking and hope for the best. The super-boiled-down reasoning is this: your memorized speech is controlled by the cerebellum, land of the automatic; if you think about it, you're using your cerebral cortex, the brain's thinkiest bit. So of course your thinky brain can't retrieve the speech; it's in your monkey brain, safe and sound. It's like looking for your keys in the refrigerator -- better to check the key rack, where you left them. By jumping into the speech without thinking, your cerebellum is triggered, the speech is retrieved from its storage space, and you're the hit of the dental convention.
So how does improv figure into all of this? At the beginning, when you're taking classes, improv is mostly cerebral cortex, the higher-order-thinking part of the brain that gets involved when you're learning new skills. And that's good, because there's a lot to absorb as your mind becomes more flexible and you practice all the new stuff you're learning. As you're busy building new neural pathways and training your brain to think the way you want it to, all this improv knowledge is becoming more familiar. Until one day, thunk!, you're not reminding yourself to "say yes" anymore -- you're just doing it. The cerebellum, your animal brain of instinctual reactions, has kicked in. With practice, all the basic skills will make their way into that part of your brain, leaving the cerebral cortex free to work on higher-level improv stuff.
This is something that improvisors talk about amongst themselves (you know, when you're learning a new improv skill, and it's just impossible, and you know you're an idiot and you'll never get it, and then suddenly, you can do it, and it's easy, and you can't remember what all the fuss was about?), but it's hard to explain to someone in the midst of the struggle. Thinking about it in terms of cerebellum vs. cerebral cortex might just help banish the voices of despair and make it all make a little more sense.
So how do I do improv? I still don't really know. But I might be a little closer to a satisfying answer.
Improv Hours Today: 3
This Week: 9
This Month: 50
This Year: 118
Total: 5,618
Wednesday, February 11, 2009
Braaaaaaaaiins!
When you're onstage in the middle of a long-form show, you're a juggler working to keep a lot of balls in the air. And all the balls are equally important in creating a well-rounded story that's satisfying to audience and fellow improvisors alike. While the number of things you need to think about may seem innumerable, they can be broken down pretty easily into three categories: character, story, and improv. Since almost every aspect of a long-form story can be thought of from all three perspectives, it might be helpful to think about each category as a separate brain.
Character Brain
Everyone is the protagonist of their own story. So the Character Brain thinks about the person you're portraying onstage. How do they talk? How do they move? What do they want? What is their history? Their hopes for the future? Your Character Brain thinks about all aspects of your character, giving it depth and making it real, whether you're a walk-through waiter or the mustachioed detective in an Agatha Christie-style mystery.
Playwright Brain
Your Playwright Brain worries about the story. Who's the protagonist? What style or genre are you trying to create? What has happened so far, and what needs to happen next? Your Playwright Brain is writing the story as you go, constantly trying to make sense of what's happening in the greater context of the story as a whole. So while your Character Brain has created a whole world of nuance for the character you're playing, your Playwright Brain reminds you that your purpose in the scene is to be the third guy in the Starbucks coffee line, raising the stakes for the harried teenage barista (the story's protagonist) behind the counter.
Actor Brain
Finally, your Actor Brain, or Improvisor Brain, is keeping track of all the good improv practices you've learned over the years. Yes-And, Make Your Partner Look Good, Go Into the Cave--all that stuff. This part of your brain is focused on the other actors onstage with you, being present in the moment, and noticing what's going on around you. Someone pulled you onstage for a scene--what do they want from you? How can you make their idea happen? This brain is also looking for patterns, opportunities for reincorporation, chances for a lazzi, and other ways to have fun onstage and engage your fellow actors and the audience.
A fun and satisfying long-form story depends a lot on engaging these three brains and getting them to work together. With practice, the three brains will become instinctive, freeing you to relax and have fun onstage.
(Props to Christian for the idea of three brains. He's working on a book. You should read it.)
Improv Hours Today: 1
This Week: 6
This Month: 19
This Year: 87
Total: 5,587
Character Brain
Everyone is the protagonist of their own story. So the Character Brain thinks about the person you're portraying onstage. How do they talk? How do they move? What do they want? What is their history? Their hopes for the future? Your Character Brain thinks about all aspects of your character, giving it depth and making it real, whether you're a walk-through waiter or the mustachioed detective in an Agatha Christie-style mystery.
Playwright Brain
Your Playwright Brain worries about the story. Who's the protagonist? What style or genre are you trying to create? What has happened so far, and what needs to happen next? Your Playwright Brain is writing the story as you go, constantly trying to make sense of what's happening in the greater context of the story as a whole. So while your Character Brain has created a whole world of nuance for the character you're playing, your Playwright Brain reminds you that your purpose in the scene is to be the third guy in the Starbucks coffee line, raising the stakes for the harried teenage barista (the story's protagonist) behind the counter.
Actor Brain
Finally, your Actor Brain, or Improvisor Brain, is keeping track of all the good improv practices you've learned over the years. Yes-And, Make Your Partner Look Good, Go Into the Cave--all that stuff. This part of your brain is focused on the other actors onstage with you, being present in the moment, and noticing what's going on around you. Someone pulled you onstage for a scene--what do they want from you? How can you make their idea happen? This brain is also looking for patterns, opportunities for reincorporation, chances for a lazzi, and other ways to have fun onstage and engage your fellow actors and the audience.
A fun and satisfying long-form story depends a lot on engaging these three brains and getting them to work together. With practice, the three brains will become instinctive, freeing you to relax and have fun onstage.
(Props to Christian for the idea of three brains. He's working on a book. You should read it.)
Improv Hours Today: 1
This Week: 6
This Month: 19
This Year: 87
Total: 5,587
Tuesday, January 13, 2009
Be Here Now
At a recent rehearsal, I had my first real exposure to Meisner technique. I'd heard about it, and might have done some of his exercises in college, but I never really thought about it or even knew what it was about. Turns out, it's all about getting actors to do what good improvisors do naturally -- live in the moment.
Meisner, trained as a concert pianist and later as an actor, developed his technique in the 1940s to get actors to "live truthfully under imaginary circumstances." His exercises were at first a reaction to the Stanislavski-based Method Acting, developed by his mentor Lee Strasberg, which encouraged actors to access past memories to gain character insight. Meisner Technique goes one step further, maintaining that actors should play their own truths in a moment-to-moment interaction with their fellow performers ... while, of course, performing the written text.
In other words, Meisner wanted actors to improvise, to feel their characters emotions and live moment-to-moment as they speak the lines written for them by the playwright. So he developed a series of exercises to train actors to do what good improvisors do automatically: be present and react realistically. In improv -- and in long-form improv especially -- you have to. If you're busy planning what you're going to say or do next, you'll miss an offer that would have led you to the next logical thing. Sometimes that offer is spoken; sometimes it's physical; sometimes it's something in the environment. But if you're not present and open to inspiration, you're going to miss it.
Meisner, trained as a concert pianist and later as an actor, developed his technique in the 1940s to get actors to "live truthfully under imaginary circumstances." His exercises were at first a reaction to the Stanislavski-based Method Acting, developed by his mentor Lee Strasberg, which encouraged actors to access past memories to gain character insight. Meisner Technique goes one step further, maintaining that actors should play their own truths in a moment-to-moment interaction with their fellow performers ... while, of course, performing the written text.
In other words, Meisner wanted actors to improvise, to feel their characters emotions and live moment-to-moment as they speak the lines written for them by the playwright. So he developed a series of exercises to train actors to do what good improvisors do automatically: be present and react realistically. In improv -- and in long-form improv especially -- you have to. If you're busy planning what you're going to say or do next, you'll miss an offer that would have led you to the next logical thing. Sometimes that offer is spoken; sometimes it's physical; sometimes it's something in the environment. But if you're not present and open to inspiration, you're going to miss it.
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